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Some games will require you to relaunch them before the item will be downloaded. The model that no one asked for from a game that everyone forgot about: the Legendary Brave Fencer Musashi! The rigging is a bit rough as well as some of the texturing. Technically it's my first rig that I built from the ground-up.
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EMBED for wordpress. Want more? Advanced embedding details, examples, and help! If Musashi gets too tired or his Bincho power falls to zero, he will become sluggish and his attacks won't be as strong. To regain hit points and Bincho power, or to wake up more, you can either kill some enemies which drop items to increase these or visit Grillin' Village at the base of Allucaneet Castle. Grillin' Village has everything you need: basic items such as bread and milk from the bakery, lodging at the inn used for saving your game , not-so-fine dining at the restaurant, and action figures at the toy store, just to name a few.
Just make sure you have enough Drans the currency of Allucaneet first. The various food items will increase hit points, Bincho power, or wake you up if you have no time to sleep. If you are poisoned, visit the church for healing. The action figures are fun to collect and play with in your room at the castle. The shops open and close at specified times on certain days, so if you need anything, make sure you time it accordingly.
It never stops or slows. It will speed up by eight times if you sleep, though because would you really want to sit there and watch Musashi sleep for hours? Fortunately, there is a map of Grillin' Village in a manual, which you will need as it's easy to confuse yourself when the buildings look a lot alike and you need to constantly change the camera angle to see where you're going.
Not sure what to do next? If you press Start on the controller, it will bring up a sub-menu that shows Musashi reminding himself and you of his current objective. You can also view your current attributes, the rescue list showing who has and hasn't been saved yet , and real amount of time spent playing along with what scrolls, armor, and techniques have been obtained.
Settings for the game's visual effects, vibration function, and sound can be adjusted here too. When in battle, Musashi has both the Fusion sword and Lumina sword at his disposal.
Fusion is weak but quick, whereas Lumina is slow and powerful due to its weight. Each has other abilities too. Fusion can be thrown like a boomerang and has the power of assimilating enemies' special attributes, which comes in very useful in certain areas. Using these attributes will cost you Bincho power, so make sure you have enough.
Lumina has a couple of special attacks to start with, and even more once you obtain the scrolls and attach them. Later in the game, you can use both swords together to climb certain walls.
Most enemies that are sliced and diced will regenerate when you walk a short distance away from where they originated. If you are trying to increase your skills, this can be to your advantage, whereas if you're actually trying to accomplish something useful, it becomes downright annoying. That's all part of the challenge, though.
Like Japanimation? All the characters are comical, which I think adds a lot of life to the game. The various environments you run, jump, and slash around are rendered very nicely and will also change lighting depending on the time of day.
The graphical high point in this game is the special effects. Both Fusion and Lumina have an interesting glow to them when used. When assimilating an enemy's powers you will get a great little effects show provided it's turned on in the options, which it is by default that I found impressive. The sounds are fairly detailed. When running down a path, you can hear Musashi's feet. If you swing a sword near a wall, you can hear the "swoosh" of the sword and the clank of it hitting the wall.
The music has many varied tracks and fits the scenario you happen to be in at that particular moment—friendly music in town, ominous in a dark forest, or regal at the castle.
The most interesting part of the audio is the voices. Like real people, all the characters have different demeanors and voices. When they speak, there is an interesting combination of old English and modern slang between the characters. While the game itself will tell you how to do many, if not all, of Musashi's moves, reading the manual first may show you something useful before you ever start the game.
You should also read the docs, as you'll learn other important things you need to know to keep yourself alive and healthy. The manual also explains the various icons you'll see on screen, some of the characters, the legend of Musashi, and basic controls for the Final Fantasy demo CD that is included. Some puzzles are easy, whereas others can be difficult, which adds a great variety of challenges.
The characters and storyline are interesting and entertaining, and all the different voices are a nice touch. This game is guaranteed to keep you challenged and busy for many hours, and I would recommend it to anyone who is into this type of game. When done with this game, you can open the other half of the jewel case and pop in the Final Fantasy VIII demo included for even more fun. Hats off to Square for another winner. I give Brave Fencer Musashi a score of
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