It's called Yarr! Whether it's just you and your friends exploring the age of piracy with full on pirate lingo or if it's a game to play with your own young budding gamer children, Yarr! You get everything that you will need to unleash a band of pirates across the ocean quickly and simply. Characters are generated by describing them, the only numbers you need are level, armour class and hit points.
The rest flows from the class and special abilities that you choose for your pirate. Accompanying notes encourage you to enable creativity especially if you have youngsters trying their first hand at role-playing by letting players have any ability that they can articulate, or be of a different class that they come up with, showing you how to assign skills etc.
Combat, indeed any task resolution, is handled simply as well with an eye to keeping the action and the excitement flowing There's pirate ship-to-ship combat as well as the up close and personal variety, which can be conducted in a fast, abstract manner or in as much detail as would satisfy any board wargamer's heart, depending on what you and your group prefer.
There are also some beasts, and the scope for magic, undead, and other fantasy staples. Although these are presented as inherent, you could excise them quite easily if it's 'real' pirates you are after rather than the fantasy variety. Given the apparent Caribbean setting this is assumed rather than mentioned outright , there's Voodoo as well. And legendary monsters like the Kraken to come and wrap its tentacles around the pirate ship.
There's a surprisingly sensible section on Pirate Talk, providing some proper nautical jargon and pirate terms as well as pointers to develop the correct silly accent if you want to go Arrr all the time. Details of special treasures, a detailed skill list and a selection of character sheets round this out.
Don't be deluded by 'rules light' or a preponderance of pirate talk, this is a solid, quite elegant, role-playing game based around that ever-popular thing, the pirate in the age of sail. If that appeals, do try this out.
You'll have a blast. After one read thru I am very happy with this game, and it is a complete role playing game, i was not left with that feeling of incompleteness that I usually get from games claiming to be rules lite. I love pirates and have been hooked on them for over forty years now, this game fits the bill exactly , my search may be over for this genre!
The rules are clear and flow well , theres just enuff crunch to add spice to the game, yet its not enuff to interrupt the game or turn it into a math contest. Chargen, skills, equipment, spells , monsters for them that want a fantasy game or supernatural elements added, historical guides, treasure guides, adventure guides I would love to see some modules as well. This system can easily be supplemented with additional rpg goodness to extend the pirate adventures out.
The required resources are light, you can run the game with 6 sided dice, which is nice for those who aren't invested in the dice ruled rpg world.
It also has rules to handle using minatures too in case that is your thing. It feels like it was writen to bring in new people to world of tabletop gaming, but it was also writen for those Veterans who want to explore the high seas with a light set of rules.
This makes a great 1 session, or 5 session game system :D. If there isn't enough pirate goodness in you're rpg gaming you can't go wrong with Yarr! It stays true to form of both a easy light rpg in everyone's favourite traditional format but not so light that you feel like you have to make up rules just to get a complete rpg.
Everything you need is in Yarr! With the provided character sheets you are ready to go in minutes. Log In. New Account or Log In. Hide my password. Get the newsletter. Subscribe to get the free product of the week! One-click unsubscribe later if you don't enjoy the newsletter.
Log In with Facebook. Log In I am new here. Remember me. Post new thread. Create wiki page. Community supporters. All threads Latest threads Hot threads New posts. Search forums. Log in. Install the app. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an alternative browser. Seeking a Pirate Adventure. Thread starter ptolemy18 Start date Jul 7, Hello everyone, Does anyone have any good recommendations for a sea-based adventure that I could use as the basis for a "pirates" micro-campaign? What I'd like is an adventure which has opportunities for lots of shipboard action and perhaps robbingships and visiting islands and general pirate-y stuff.
I have "Skull and Bones", which is awesome and which I'll be using for rules stuff, but doesn't have any actual adventures. I have "Freeport: City of Adventure" and the first Freeport module, which are also good, but are more city-based I'm looking for some adventures which actually take place on the water and on islands. I have "Stormwrack", which has some good encounter maps which I'll probably use. I have the "Seafarer's Handbook," which, frankly, I haven't found very useful.
What's wrong with megadungeons? I know, I am a little behind, as I was dealing with my cancer when it came out. In the blog, DM David ChicagoWiz's Games. Guess it's not meant to be - for now - Well, I tried. I got some folks interested in possibly playing a run through the classic module U1 - The Sinister Secret of Saltmarsh. I just could Necrotic Gnome Productions. For news on Necrotic Gnome please visit our official website: necroticgnome. Old Skulling. Fail Squad Games.
We are pushing through stretch goals and wracking up contributions for the best issue yet. Order Of The Crimson Die. Steve chats about the beginnings of The Fantasy Trip and upcomi Omens and Portents. His writing Unvisible Citadel. This post d The Warlock's Home Brew. A Campaign Begins for Newbies - Like many of you, the affects of the Coronavirus pandemic has disrupted how hundreds of millions of us fellow mutants interact and function in our jobs, co White Box.
JB Publishing. Hill Cantons. Appendix M. Halfling's Luck. My fascination that there was a strang Crawling for Coppers. Although we're using the 2e ruleset FG released earlier this year, my only books for reference Chaotic Henchmen Productions.
The Withered Crag custom print version for sale again - Just re-enabled the direct sales button for the custom print classic style detached cover version of F4 The Withered Crag, and also for F3 Many Gates of Old School DnD. Dungeoneering Blog - This blog is moved to: Dungeoneering. Campaign Chronicle. Dreams of Mythic Fantasy. James A. Smith, Jr. We miss you! To view video, click here Memorial Video Note - The original video Goblin Stomper.
Let's Talk About Pacing! Profane and Profound Prep Part 2 - This is part 2 of my work to edit my magic items for a DMsGuild release, along with adding cursed items along the way.
Here is part 1. Bone of a Saint Castle Triskelion. Thanks for reading and we'll start with Level 6 when I get back. Finch's Folio.
I just did a video conversation with Iain Lovecraft, who designs 3D miniatures and terrain. If you're not doin New website!
For fairly obvious reasons, that site wil Please Update Your Link! Please update your link to www. The Dungeon Dozen. How can We Destroy this Campaign World? Legends tell of thermonuclear weapons beneath megadungeo Mord Mar.
0コメント